About Dino
Dino started as a monorepo for learning Godot and building jam games – in a year, it expanded to support 15+ small games, prototypes, and addons. Those games and tools have been refactored into a few systems to support exploring new game mechanics and procedural generation.
This project is open-source! Check out the code on github, and feel free to fork it or ping me if you want to learn more about how things are implemented!
Purchasing the game is a great way to help support this project’s growth – I have plans for more addons, docs, and breaking reusable abstractions out of this code base. Thank you for your support!
Dino features a set of short games using platformer and top-down mechanics that take place across dungeon crawler and metroidvania-style maps.
Dino is an ongoing work in progress! It’s a sandbox to create toys and experiments in, and a way to learn/share game dev architecture patterns.
At launch, Dino features only a few games:
– Classic Mode
One side-scroller level at a time, featuring a progression of Dino Battles
– Tower
A platformer about climbing vertically through rooms.
– The Woods
A runner about catching leaves and getting lost!
More games are nearly complete, but still works-in-progress at launch. These will be added in the coming weeks and months!
– Vania
Bringing Dino’s side-scrolling entities all together into a small metroidvania.
– Shirt
Similar to Vania, but focused on Dino’s Top-Down entities. The name is Tunic-inspired!
– Super Elevator Level
A short beat em up.
– Arcade
Randomized rooms from across the side-scrolling, top-down, and beat-em-up genres.
Dino for PC is available on PlayEarnGame.